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Level 1 Controller Kit by Pigdev
Level 1 Controller Kit by Pigdev

Gamepads not working correctly on Android · Issue #25151 · godotengine/godot  · GitHub
Gamepads not working correctly on Android · Issue #25151 · godotengine/godot · GitHub

I'm trying to add in controller support, but it doesn't work. It keeps  sending wrong inputs. I tried changing the deadzone, but that didn't work.  How do I fix this? : r/godot
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot

Getting Started in Game Development: Make a Moving Player for a Top-Down  Game or RPG with Godot | Isaac B. | Skillshare
Getting Started in Game Development: Make a Moving Player for a Top-Down Game or RPG with Godot | Isaac B. | Skillshare

Creating An RPG In GoDot | Michael Mcguire | Skillshare
Creating An RPG In GoDot | Michael Mcguire | Skillshare

Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Issue with gamepad's d-pad input in Godot ONLY. : r/godot

The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam
The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam

The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam
The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam

Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Issue with gamepad's d-pad input in Godot ONLY. : r/godot

Top tools tagged Controller - itch.io
Top tools tagged Controller - itch.io

Improve gamepad support · Issue #49 · godotengine/godot · GitHub
Improve gamepad support · Issue #49 · godotengine/godot · GitHub

Controller doesn't work as expected in v3.2.3RC3 · Issue #41065 ·  godotengine/godot · GitHub
Controller doesn't work as expected in v3.2.3RC3 · Issue #41065 · godotengine/godot · GitHub

Level 1 Controller Kit by Pigdev
Level 1 Controller Kit by Pigdev

Yes, you can use your Stadia Controller wired; here's how
Yes, you can use your Stadia Controller wired; here's how

No input events for L and R analog triggers in MacOS with Xbox One  controller · Issue #45535 · godotengine/godot · GitHub
No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub

XOW Xbox One Controller Driver: Solving the High CPU Usage Issue - Boiling  Steam
XOW Xbox One Controller Driver: Solving the High CPU Usage Issue - Boiling Steam

Xbox One Controller: A Perfected Xbox 360 Gamepad - Boiling Steam
Xbox One Controller: A Perfected Xbox 360 Gamepad - Boiling Steam

Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Issue with gamepad's d-pad input in Godot ONLY. : r/godot

some people complain about controller not working, anyone else have this  problem or know what to do about it? just using is_action_pressed() etc.  with both keyboard and controller bindings : r/godot
some people complain about controller not working, anyone else have this problem or know what to do about it? just using is_action_pressed() etc. with both keyboard and controller bindings : r/godot

Navigating UI with joypad / gamepad is not working properly. · Issue #26825  · godotengine/godot · GitHub
Navigating UI with joypad / gamepad is not working properly. · Issue #26825 · godotengine/godot · GitHub

Top tools tagged Controller - itch.io
Top tools tagged Controller - itch.io

I'm trying to add in controller support, but it doesn't work. It keeps  sending wrong inputs. I tried changing the deadzone, but that didn't work.  How do I fix this? : r/godot
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot

Top tools tagged Controller - itch.io
Top tools tagged Controller - itch.io

Movement doesn't work as expected when mapping keys and axes to the same  action · Issue #45628 · godotengine/godot · GitHub
Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub